over the course of this project, erika and i have learned a lot about being flexible, about the plasticity of concepts and the occasional necessity to gracefully scrap a great deal of research in favor of simpler models.
in terms of new knowledge acquired, i think i (eventually) got a better handle on what narrative means within the framework of graphic design. those very basic definitions of narrative and story from the start of class made slightly more sense now in terms of a literal, visual story, than they did through kinetic type. we've learned about editing, transitions, pacing, and structure from cinema, and had to consider the levels of order and complexity in cinematic storytelling, from the mise-en-scene of momentmaking, to the temporal and narrative structures, arranging events in space and time within their own context and also within the context of the viewer.
i also learned what the different stages of wireframing are, from skeletal all the way to pretty designed screens, and, of course, i'm always learning more about the ins and outs of the processes of making, including trying hard to grasp how to succesfully move an afx project from computer to computer and designer to designer without forcing it to populate with color-bars like a dead tv channel.
we also learned just a great deal about the sociopolitical & economic climate of kansas city in the 1990s, including the carrying-ons of one clay chastain, whose insistence for light rail has still not waned.
here's the storyboard for the linear narrative of the penny. obviously we deviated a smidge to make things look nicer digitally than we had anticipated but other than that, we followed pretty faithfully.