Wednesday, March 13, 2013

week seven: presentation, more wireframes, and design directions

iiiit's midterms! monday, we presented an overview of where we were with our projects as well as some rough design comps to get feedback on how we should proceed visually. here is the presentation i gave:

"apart together" scenarios and design by jessirwilson


and if you'd prefer not to slideshow through the scribd, i have included un-previously-blogged content below to scroll through at your leisure!

first, wireframes. these first two blocks of five premiered last week, illustrating the process of joining the community, filling out profile information, and asking a question,



followed by another user seeing the question, and—instead of simply answering—viewing the profile and offering to mentor the new user.


the next is a way the site can be used to look for help on a particular topic.


this scenario demonstrates the mood map and how it can be used to find content with the same feeling.


lastly, this scenario shows how the site can be used to help people connect in real life as well as online.


this is a photo-rich visual direction... i have gone back and forth over whether the photos are user-chosen for themselves, or user generated at all, just imagefaded between one another.


this is a much simpler and and more crisp direction that just uses a map collage for the navigation. 


after my presentation, everyone agreed that the photo-heavy direction was more interesting and is the design tactic i should be pursuing. now my work is cut out for me in solving the legibility issues and finding ways to make the photography harmonious with the way the site works.

Monday, March 11, 2013

spatial: mobile interactivity

we've been thinking a lot about how we want to divide the information throughout the space, physically and digitally.

we're thinking that the physical space itself should just be a showcase of designed objects and a little bit of information about them, and the design principles should be visible through augmented reality, winding through the space, the invisible undercurrent of decisionmaking, as good design itself is basically invisible, without drawing unnecessary attention to itself. this can also be an opportunity for some very subtle, sneaky additional wayfinding.

another idea we're particularly excited about is the new-ish technology of bumping phones to exchange information, and we liked the idea of being able to bump near one object or another to learn more about it, or, if available, show where/how it can be purchased.