i... don't know what to think about spatial experience. i've really struggled to wrap my mind around trying to figure out even what kind of thinking it requires from me, if that makes sense. it's as though i'm not quite certain how to frame the problem to begin to figure out how to answer it (which sounds a little melodramatic, but not entirely incorrect).
michael and i had a successful and fairly well-balanced partnership for the first project, beginning with an exciting and outlandish concept and then working hard to justify its artful impracticality across a wide breadth of installations and purposes. it was very much a learning experience, particularly the process of 'programming the space,' a task that seemed to endlessly telescope in and out of distance and complexity. the limitation of a single scenario helped tremendously in alleviating the overwhelming nature of determining every piece of wayfinding in and around every building on campus, reducing it to a representative few.
now, i'm excited to be working with abby carr for the first time, on an interesting lens through which to view dieter rams's ten principles of good design in an exhibition space.
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